[SSA] On links and incidentally, synchronicity

This is more for my own assurance than anything else. In short, I see very few outgoing link hits when going over stats. Like, zero. Okay, on average one for text links, and a couple clicks on images. It may be FeedBurner not being able to track most cases or something else, but I’d be lying if I said it doesn’t bother me.

I’m not here to order people to click them (do what you want), nor to solicit feedback (this is a site service announcement after all). Some only serve to punctuate a statement, and these can usually be seen by looking at the destination address. The rest are generally background reading, which one might have no interest or time for and I understand that.

I just want to let everyone know that links do exist just in case, and at the risk of insulting your intelligence, they’re the ones highlighted blocks that get underlined on mouseover.

With that off my chest, the next order of business is to highlight a misuse of jargon. Synchronous doesn’t imply anything beyond running on a common clock. If anyone has fiddled around with S/PDIF coaxial back in the day, you’ve seen a synchronous standard.

It’s also serial. It presents data one bit at a time. So bits are coming in at a standard rate with fairly low deviation. Industry likes to call such a standard an SSI, short for synchronous serial interface.

The only thing one can surmise by the claim that arcs are being presented synchronously is that presentation is organized based on a fixed time slot. Things start at the beginning and, say, 3 episodes later, everything is wrapped up. It could be one character (serial), it could be many characters (parallel/concurrent), but the concept of a time slot implies neither.

So synchronous shouldn’t be confused with concurrent, or simply parallel. The way KimiKiss is described, it’s best to replace “synchronous” with a more recognizable “simultaneous” and leave it at that. Indeed, clocks are rather stodgy things that seem to be at loggerheads with organic development in general. A lot of things happen in the brain at the same time, but people will look at you funny if you were to claim that everyone’s brain ran on a clock.

Describing Clannad as hyper-threaded, or even multi-threaded, might be fair given the WRR / interleaved progression of events in Kanon 2006, but I haven’t progressed very far into the series so I can’t consider it at the moment.

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