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	<title>transientem &#187; anime</title>
	<atom:link href="http://www.silician.com/anime/category/anime/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.silician.com/anime</link>
	<description>A terminal of connections</description>
	<pubDate>Wed, 03 Dec 2008 05:17:21 +0000</pubDate>
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			<item>
		<title>An excuse to bring up Dennou Coil</title>
		<link>http://www.silician.com/anime/2008/12/03/an-excuse-to-bring-up-dennou-coil/</link>
		<comments>http://www.silician.com/anime/2008/12/03/an-excuse-to-bring-up-dennou-coil/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 05:16:09 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[asides]]></category>

		<category><![CDATA[Dennou Coil]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=311</guid>
		<description><![CDATA[Relevant documentation indeed.  Although, ANN must have made a translation error.  If Dennou Coil was based on a novel, that would be both surprising and awesome.  I mean, if this were true, this would have been common knowledge.
If you believe Wikipedia, then that novel series began one month before the anime first [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://kankeishorui.wordpress.com/2008/12/03/dennou-coil-won-the-29th-nihon-sci-fi-taishou-awards/">Relevant documentation indeed</a>.  Although, ANN must have made a translation error.  If <em>Dennou Coil</em> was based on a novel, that would be both surprising and awesome.  I mean, if this were true, this would have been common knowledge.</p>
<p>If you believe <a href="http://en.wikipedia.org/wiki/Denn%C5%8D_Coil">Wikipedia</a>, then that novel series began one month before the anime first aired.  And if you believe Wikipedia again, then the concept was a decade in the making.  It&#8217;s possible that the first volume of the novel was also a decade in the making, and only the author and production staff knew of its existence, but&hellip; I&#8217;m just beating a dead horse at this point aren&#8217;t I.</p>
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		<title>Apsalus project goes COTS</title>
		<link>http://www.silician.com/anime/2008/11/28/apsalus-project-goes-cots/</link>
		<comments>http://www.silician.com/anime/2008/11/28/apsalus-project-goes-cots/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 13:00:22 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[08th MS Team]]></category>

		<category><![CDATA[asides]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=302</guid>
		<description><![CDATA[
Was taking a stroll down 08th lane and spotted the above.  The first time I watched 08th MS Team was some years ago so if I did notice it at the time, I must have forgot about it.
The process for choosing these terms must have been a riot.  Rather than try to project [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://picasaweb.google.com/lh/photo/l8XZJ--64GDbzyE43XPWow"><img src="http://lh3.ggpht.com/_2_OjMiptksU/SS89yuUtE0I/AAAAAAAABEY/OFm_cJqssN8/s800/8th_MS_terms.jpg" width="610px" height="407px" alt="08th MS Team, Episode 10: Apsalus activation sequence" title="08th MS Team, Episode 10: Apsalus activation sequence" /></a></p>
<p>Was taking a stroll down 08th lane and spotted the above.  The first time I watched <em>08th MS Team</em> was some years ago so if I did notice it at the time, I must have forgot about it.</p>
<p>The process for choosing these terms must have been a riot.  Rather than try to project into the future, someone took an inventory of systems and components around the office, stopping to check Windows Control Panel on one of them.</p>
<p>If there&#8217;s one thing to take away from this, it is to exploit diversity by using more than one operating system, as well as a couple processor vendors and architectures.</p>
<p>Twelve years after the first OVA installment, what might some of these terms be instead?  I have some guesses for the first column.</p>
<ul>
<li>Motherboard of your choice</li>
<li>AMD Phenom</li>
<li>NetBSD / x86 (but in theory runs on <em>anything</em>)</li>
<li>VIA Nano</li>
<li>DDC-2AB (still relevant display data channel)</li>
<li>HDMI (needed a newer display interface)</li>
<li>DirectX 10 SDK</li>
<li>I have no idea what Enhanced 46D4 might be</li>
<li>SATA 3Gb/s (6Gb/s is in the pipeline)</li>
<li>Wideband CDMA for UMTS (GMSK is the modulation for GSM)</li>
<li>GPIB / IEEE-488 (still in use)</li>
<li>Cell Broadband Engine (the future of SIMD on RISC)</li>
</ul>
<p>As for the second column, I can only guess at what the entires are for two of them.  The IA-32 architecture is quite alive and kicking, and you can&#8217;t really ever get rid of internationalization.  The usability folk could never accept a UI that was understandable in only one language.</p>
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		<item>
		<title>The worst-laid plans of Cyclops and men</title>
		<link>http://www.silician.com/anime/2008/11/27/the-worst-laid-plans-of-cyclops-and-men/</link>
		<comments>http://www.silician.com/anime/2008/11/27/the-worst-laid-plans-of-cyclops-and-men/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 23:57:34 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[Appleseed]]></category>

		<category><![CDATA[MS Igloo]]></category>

		<category><![CDATA[MS Igloo 2]]></category>

		<category><![CDATA[nitpicks]]></category>

		<category><![CDATA[surveys]]></category>

		<category><![CDATA[Vexille]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=298</guid>
		<description><![CDATA[
MS Igloo 2 looks set to deliver tragedies in tidy boxes, continuing in the footsteps of its predecessor.  As far as the first OVA went, the most noticeable improvement over the first MS Igloo is in the characters, who used to be cold, pasty, and moved in a stiff fashion not unlike&#8230;robots.  The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://picasaweb.google.com/lh/photo/E37uMqJkpJSiR1OPrjiimQ"><img src="http://lh4.ggpht.com/_2_OjMiptksU/SS7Mcm5nMhI/AAAAAAAABDM/cwbP5907Jc8/s800/igloo2_grab.jpg" width="610px" height="343px" alt="MS Igloo 2, Episode 1: Don't grab me bro" title="MS Igloo 2, Episode 1: Don't grab me bro" /></a></p>
<p><em>MS Igloo 2</em> looks set to deliver tragedies in tidy boxes, continuing in the footsteps of its predecessor.  As far as the first OVA went, the most noticeable improvement over the first <em>MS Igloo</em> is in the characters, who used to be cold, pasty, and moved in a stiff fashion not unlike&hellip;robots.  The CG exceeds even that used in <em>Vexille</em> and the <em>Appleseed</em>&#8217;s, so the march of progress continues.</p>
<p>Because <em>MS Igloo</em> loosely chronicled the collapse of Zeon, the new technologies rolled out took a desperate and absurd turn, which left a mixed impression on me.  I don&#8217;t anticipate the same thing happening this time around, because we&#8217;re tracking the <em>winners</em> of the conflict.</p>
<p>What hasn&#8217;t changed, it seems, is the depiction of obsolescence of weapons and their users throughout the evolving One Year War.  This made for great watching, as test pilots made their own peace with their outdated machines, facing the inevitable as best they could.</p>
<p>This first installment of <em>MS Igloo 2</em> isn&#8217;t compelling from that standpoint.  Where making a mistake is highly correlated with death, you could argue that a lot of the <em>MS Igloo</em> pilots did not make any mistakes until the very end.  It&#8217;s hard to watch a string of screw-ups, so this was a plus.</p>
<p><a href="http://picasaweb.google.com/lh/photo/LGd2BgAwZQMuE67g26858g"><img src="http://lh5.ggpht.com/_2_OjMiptksU/SS7MctLUo_I/AAAAAAAABDU/0mDbXWnT_rU/s800/igloo2_horror.jpg" width="610px" height="343px" alt="MS Igloo 2, Episode 1: As a spectator, I too am horrified at the turn of events" title="MS Igloo 2, Episode 1: As a spectator, I too am horrified at the turn of events" /></a></p>
<p>Discounting the mistake we see in that night air patrol, official mistake number one was the decision to let an unhinged lieutenant lead a grab bag of veterans and recruits in rear-guard action, without armor, artillery, or close-air support.  Mistake number two was <strong>waxing poetic</strong> to convince the lieutenant to do it.</p>
<p>Fortunately, Zeon is not without its share of slightly unhinged people, and this one pilot serves himself up for what should have been a textbook play.  But for all the small head scratchers &mdash; no wireline communication, no centralized fire control, letting scratchy-voiced recruits do their own thing, lots of choke on battlefield &mdash; the one that blows them all away is a deus ex machina.</p>
<p><a href="http://picasaweb.google.com/lh/photo/tu3SRFAicj6aYVO2mOe1yQ"><img src="http://lh5.ggpht.com/_2_OjMiptksU/SS7McjLYn8I/AAAAAAAABDc/c8UOLqZyJL4/s800/igloo2_jumper.jpg" width="610px" height="343px" alt="MS Igloo 2, Episode 1: How convenient" title="MS Igloo 2, Episode 1: How convenient" /></a></p>
<p>Literally.</p>
<p>So you mean to tell me that this Zaku has been camping underground this whole time, lets two comrades die, <em>and then</em> jumps out to ambush the Federation platoon, which by this time has only one member left standing.  Maybe the pilot&#8217;s a glory hog?  Maybe the three of them didn&#8217;t get along?  Locker room tension?</p>
<p>No wonder Zeon lost the war.  They let crazy metaphor-rambling infantry commanders beat the stuffing out of them.</p>
<p>Were this some other series, I&#8217;d be inclined to stamp the trainwreck seal of approval and call it a day.  But for a franchise that, while admittedly small, seems to take great care in all aspects of production, it&#8217;s almost upsetting.  The next two installments hopefully will be better in the writing department.</p>
<p>If there was one thing that might have salvaged overall opinion on the show, it would be the circle strafe in a jeep.  Now usually it takes some practice to do in a 1v1 because you have to keep moving while firing.  You&#8217;d think that with one person doing the moving, and one person doing the firing, it would have been a piece of cake.  I forgot that at least one person has to act all macho, yell some insults, generally <em>not</em> pull the trigger, and then get the both of them ripped apart via shrapnel mines.</p>
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		<title>More holes than a country full of Jags</title>
		<link>http://www.silician.com/anime/2008/11/08/more-holes-than-a-country-full-of-jags/</link>
		<comments>http://www.silician.com/anime/2008/11/08/more-holes-than-a-country-full-of-jags/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 22:21:47 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[nitpicks]]></category>

		<category><![CDATA[surveys]]></category>

		<category><![CDATA[Vexille]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=279</guid>
		<description><![CDATA[
Vexille could have been longer.  Not the movie itself — which could have been shorter — but the story contained therein, which could have used an OVA to explain such things like the ability of a pariah nation to wield political influence on the world stage.
And the Jags.
A cross between the Borg and the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/o4gp2oHwrdnrfFdvY4JZpQ"><img src="http://lh3.ggpht.com/_2_OjMiptksU/SRXaH5uCbTI/AAAAAAAABA0/0nrqNwqPJwQ/s800/vexille_unplanned.jpg" title="Vexille: Getting eaten by a Jag so soon was not in the cards" alt="Vexille: Getting eaten by a Jag so soon was not in the cards" width="610" height="343" /></a></p>
<p><em>Vexille</em> could have been longer.  Not the movie itself — which could have been <em>shorter</em> — but the story contained therein, which could have used an OVA to explain such things like the ability of a pariah nation to wield political influence on the world stage.</p>
<p>And the Jags.</p>
<p>A cross between the Borg and the sandworms of <em>Dune</em>, Jags have the dubious distinction of being at once horrifying and utterly misplaced.  These spontaneously self-organizing tubes of metal are mindless tornadoes of destruction, leveling whole mountains for their metal content.</p>
<p>They are also perpetual machines with no apparent power source, and despite seemingly ripping apart the terrain by their constant burrowing and leaping, there is no sand for vehicles to get stuck in.  Someone also forgot to consider the fact that humans have some metal (i.e. iron), which becomes relevant halfway to the end of the whole thing.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/gRKK1p3cf1LvsrfgjWgR_w"><img title="Vexille: Could use a spare fuel tank" src="http://lh4.ggpht.com/_2_OjMiptksU/SRXaHGvemjI/AAAAAAAABAc/m54FWh1fY0A/s800/vexille_empty.jpg" alt="Vexille: Could use a spare fuel tank" width="610" height="343" /></a></p>
<p>Speaking of longer, someone should have spent a little longer thinking through some of the details in this movie: the need to deploy a transmitter on land as opposed to using a transmission buoy; vicious retaliation over said transmitter while the backup was not; no extra fuel tanks; Jags that conveniently outrun any vehicle when it really matters; tunnel operators that conveniently go deaf, again, when it really matters; a supposedly subservient android that turns out to be not so mindless.</p>
<p>The more one thinks about it, the more inconsistencies and arbitrary decisions that can be found in Vexille, which is a shame because there are some things worth thinking about.  Vexille is in many ways a darker imagining of <em>Appleseed</em>, which may not be too surprising considering the <a href="http://en.wikipedia.org/wiki/Fumihiko_Sori">director</a> of the former was the producer of the latter circa 2004.</p>
<p>Trade bioroids for more conventional sounding androids, an open and free Olympus for an isolationist Japan, and the transition between the two is made.  Splice in the paranoia of North Korea, replace &#8220;nuclear weapons&#8221; with &#8220;androids,&#8221; and you have the starting premise.</p>
<p>We are exposed to two worlds, one where humans are surrounded by machines and feel less than human as a result, and the other populated by human-machines trying to live out their last days as humans.  The glimpse of the (deceptively) free world of the future is fleeting, but is more than compensated for by an extended stay in a shanty town that is certainly deceptive in its liveliness, for there runs an undercurrent of fatalism and quiet horror as the residents face one of two paths: to become but one cell of a ravenous Jag, or to become a slave to the last standing corporation on the face of Japan.  Vexille&#8217;s portrayals of Jags and the final android metamorphosis are absolutely visceral, and drive home the fact that neither is pleasant.</p>
<p>What we are witness to is the final stages of extinction of a race. If all those glossed-over details had not marred this fact, it would have been very powerful.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/IWWwf2JCstinwjtRbjwrPQ"><img title="Vexille: Human-machine shield" src="http://lh5.ggpht.com/_2_OjMiptksU/SRXaHKBXduI/AAAAAAAABAU/1ZKEAIja9D4/s800/vexille_cover.jpg" alt="Vexille: Human-machine shield" width="610" height="343" /></a></p>
<p>Along the way, there are moments of brilliance.  None of the relationships are adequately fleshed out, but when the movie decides not to lecture us, it can produce short scenes like the above.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/yLwk4qAUFRhDcUxq7oo__Q"><img title="Vexille: Missile squad reporting" src="http://lh4.ggpht.com/_2_OjMiptksU/SRXaHracQVI/AAAAAAAABAs/Lt38uvV4CYo/s800/vexille_missilesquad.jpg" alt="Vexille: Missile squad reporting" width="610" height="343" /></a></p>
<p>And then, there are moments of badass.  The missile squad looks like something from out of <em>Command and Conquer</em>, which is kind of funny considering that Germany&#8217;s anti-gore laws forced Westwood to make all CnC 2 infantry units cyborgs that bled black blood…</p>
<p>Such scenes can be viewed two ways, as in &#8220;Dude he just cut off his own leg to avoid capture!&#8221; versus &#8220;Oh my God, he just cut off his own leg to avoid capture!&#8221;  The carnage is beautiful to behold.  Jags, for all their terrifying qualities, are amazingly detailed and flow like you might expect a couple kilotons of metal to flow, probably thanks to a supercomputing cluster working out the physics.</p>
<p>I think the next frontier is to get faces down, because I find myself giving a more goodwill to renditions of inorganic surfaces than to human ones.</p>
<p>There&#8217;s also Paul Oakenfold, if you happen to like Paul Oakenfold.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/Kwa1mtHnmXgBIN5Ifthspg"><img title="Vexille: Awaiting the inevitable" src="http://lh4.ggpht.com/_2_OjMiptksU/SRXaHjwg53I/AAAAAAAABAk/7w0sLHnXBQM/s800/vexille_inevitability.jpg" alt="Vexille: Awaiting the inevitable" width="610" height="343" /></a></p>
<p>Vexille got a few grand things right, but so many little things wrong.  It&#8217;s not something I will soon forget, but probably only because I watched it through human-tinted glasses.</p>
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		<title>The immolated shed their light upon the world</title>
		<link>http://www.silician.com/anime/2008/09/29/the-immolated-shed-their-light-upon-the-world/</link>
		<comments>http://www.silician.com/anime/2008/09/29/the-immolated-shed-their-light-upon-the-world/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 23:25:16 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[FLAG]]></category>

		<category><![CDATA[surveys]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=230</guid>
		<description><![CDATA[You could say that this is the spoiler-filled part on FLAG, so reader discretion is advised.

But that&#8217;s not the reason why it was split out: there are enough themes in FLAG such that even a cursory overview should receive its own entry.  I claimed that FLAG can be a lot of things, and you [...]]]></description>
			<content:encoded><![CDATA[<p>You could say that this is the spoiler-filled part on FLAG, so reader discretion is advised.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/0itkHuBKluuKNKxkIOlMZA"><img src="http://lh4.ggpht.com/transientem/SN8IU_M1k7I/AAAAAAAAA8c/8IWXSt6-QdE/s800/flag_1_hand.jpg" height="336px" width="610px" alt="Episode 1: Cel on CG" title="Episode 1: Cel on CG" /></a></p>
<p>But that&#8217;s not the reason why it was split out: there are enough themes in FLAG such that even a cursory overview should receive its own entry.  I <a href="http://www.silician.com/anime/2008/09/28/for-want-of-a-flag/">claimed</a> that FLAG can be a lot of things, and you can take issue over whether they&#8217;re there or not, but the one thing which you absolutely cannot argue about is that it is about one man&#8217;s quest for closure.</p>
<p>And yet, that is not at all apparent.  But the clues are there, paraded around in plain view:</p>
<ul>
<li>Narration in the past tense</li>
<li>Non-linear editing, and the frequent returns to the laptop</li>
<li>An overriding atmosphere of futility sprinkled with regret</li>
<li>The ED&#8217;s setting, from which the narrator speaks</li>
<li>The last shot in the ED</li>
</ul>
<p>In a twist of storytelling, everything comes together in the final episode, and it&#8217;s driven home by an extension of the last point above.</p>
<p>Throughout the series, Keiichi wrestles with his responsibility in Saeko&#8217;s death, real or perceived, even as he tells us the meaning of being a photographer and cameraman.  The two are not exactly related, but they&#8217;re close enough that it&#8217;s evident he dislikes having those close to him adopt the stance that he himself has taken.</p>
<p>With all the military operations taking place under the cover of night, FLAG is a predominantly dark experience, but that&#8217;s deceptive.  Battles may be fought in the pitch black but the exploding missiles, grenades, and vehicles are anything but.  To go into battle is to go into the light.</p>
<p>That&#8217;s not what we normally associate with the word &#8220;light,&#8221; though.  Light is benevolent; it cuts a path through the shadows, gives us direction.  But isn&#8217;t that the express purpose of tracers, as well?</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/4fIjkhCG4JO0nqrJ432-Tg"><img src="http://lh4.ggpht.com/transientem/SOBco2r8aDI/AAAAAAAAA-U/ruPSEgG-1rk/s800/flag_5_moth.jpg" height="336px" width="610px" alt="Episode 5: Moth spray" title="Episode 5: Moth spray" /></a></p>
<p>It was the assertion of Lt. Ichiyanagi that moths know that they will be burned by the light, and so they must be idiots.  Unspoken was the implication that he also felt that he was like a moth, but Keiichi has no problem in spelling out for us that his peers in foreign correspondence are very much the same animal: foolhardy men and women who gleefully run towards what could kill them.</p>
<p>But when the world is blanketed in darkness, there is no other option but to seize the light and spread it from bare and burnt hands, despite the knowledge that the light may deny you, or even consume you on contact.  And so to grasp at the torch is to pray; a prayer to be allowed to hold it at all, and a prayer that it not destroy you in the process.</p>
<p>Saeko was inspired by prayer.  It was the subject of the photo that she latched onto at Keiichi&#8217;s exhibition.  It was what she was originally trying to capture when she accidentally took the Flag Photo.  Without the Flag, the photo would likely have had value only to Saeko herself.</p>
<p>Soldiers fight because they believe that they can create a better outcome than could be had without fighting.  Journalists are ready for the next story, for the next piece of truth, and with cameras ready they believe that it must come.</p>
<p>To Saeko, the act of prayer, in any form, was a belief in the future.  Perhaps the future can only be a brighter place.  That&#8217;s certainly something worth believing in.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/E-pJe0izO82B3KigSxDfqA"><img src="http://lh5.ggpht.com/transientem/SN8Ihoz__kI/AAAAAAAAA9M/wfy4D28dYos/s800/flag_12_victory.jpg" height="336px" width="610px" alt="Episode 12: Flag recovered" title="Episode 12: Flag recovered" /></a></p>
<p>Being a former band geek, I am going to put in a small word for <a href="http://www.imeem.com/groups/RPC0Mk5V,the_concert_band_group//music/QWitzo05/james_l_hosay_and_the_multitude_with_one_voice_spoke/">And the Multitude with One Voice Spoke</a>, by James L. Hosay.  In it, you can clearly hear the spirit of the <a href="http://en.wikipedia.org/wiki/March_on_Washington_for_Jobs_and_Freedom">March on Washington</a> and <a href="http://en.wikipedia.org/wiki/I_Have_a_Dream">I Have a Dream</a>.  I wouldn&#8217;t be honest if I said that it had no effect on the writing of this.</p>
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		<title>For want of a flag</title>
		<link>http://www.silician.com/anime/2008/09/28/for-want-of-a-flag/</link>
		<comments>http://www.silician.com/anime/2008/09/28/for-want-of-a-flag/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 23:01:14 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[FLAG]]></category>

		<category><![CDATA[nitpicks]]></category>

		<category><![CDATA[surveys]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=215</guid>
		<description><![CDATA[
FLAG is gritty, at least in a very visual way: grain, and lots of it.  Artificially added, I suspect.
There are a couple interesting things going for this series.  With the exception of the first two episodes, FLAG was only available through web streaming.  The other is the documentary style, with much of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/86_ii1B7W06I0WnMPN5tlg"><img src="http://lh5.ggpht.com/transientem/SN8IU3hqFuI/AAAAAAAAA80/hL4JOrMPu9M/s800/flag_1_unf.jpg" height="336px" width="610px" alt="Episode 1: UNF under attack" title="Episode 1: UNF under attack" /></a></p>
<p><em>FLAG</em> is gritty, at least in a very visual way: grain, and lots of it.  Artificially added, I suspect.</p>
<p>There are a couple interesting things going for this series.  With the exception of the first two episodes, FLAG was only available <a href="http://en.wikipedia.org/wiki/FLAG_(anime)">through web streaming</a>.  The other is the documentary style, with much of the series being depicted through a viewfinder, or through still shots.</p>
<p>I have mixed feelings about this, but for the most part it works.  There are lapses where things that should have been recorded are being shown without the familiar camera interface overlay.  But what eventually got to me were two things, both of which are shown below.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/9qg8HDjnMgPY8YOlcD5liQ"><img src="http://lh3.ggpht.com/transientem/SN8JggrVfeI/AAAAAAAAA9g/9YJfvK9KJkg/s800/flag_10_moths.jpg" height="336px" width="610px" alt="Episode 10: Moths to a flame" title="Episode 10: Moths to a flame" /></a></p>
<p>For whatever reason, the camera always has 56 minutes of operation left.  Always.  There are two dominant battery-powered cameras in the series, and with only <strong>one</strong> exception, they are always at full charge and 56 minutes left, respectively.</p>
<p>The <acronym title="Time Code Reading">TCR</acronym> on the 56 minutes camera jumps around for no real reason.  When the camera cuts to another shot in the scene, the TCR is known to go <em>backwards</em>.</p>
<p>These kinds of inconsistencies threaten to devalue the whole experience which, at its height, conveys a sense of claustrophobia as we are steered around by an unseen operator.  It is this gatekeeper that determines what we can see and what we cannot, but in the case of HUD feeds during combat, we see what the soldier sees, and in those situations the field of view cannot be wide enough.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/P7vRnGtSCsaSdTSMp6WsCw"><img src="http://lh4.ggpht.com/transientem/SN8IU0MBg6I/AAAAAAAAA8k/p57F9-RVDAI/s800/flag_1_havwc.jpg" height="336px" width="610px" alt="Episode 1: HAVWC" title="Episode 1: HAVWC" /></a></p>
<p>Combat in FLAG may not always be intense, but it is never lacking in tension.  When the camera stares down an incoming RPG, all the composite armor in the world won&#8217;t eliminate the base instinct to duck.  And it&#8217;s not as if HAVWC&#8217;s are impervious to everything: despite the claim that they can deal with any weapons platform thrown at it, it&#8217;s shown that they are remarkably open to attack, and defeat, by helicopters.</p>
<p>So there&#8217;s a sense of mortality with this special forces unit and their advanced robots, perhaps fitting an overall atmosphere of vulnerability and helplessness that pervades the series.  There are enough images of destruction and impending death in <a href="http://www.youtube.com/watch?v=XPMWv80KPdU">the OP alone</a>, to say nothing of the firepower that the belligerents bring to bear on each other, and the locals, over the course of 13 episodes.</p>
<p style="text-align:center;"><a href="http://picasaweb.google.com/lh/photo/ilU8dskjzmPAYmBhQIxxHw"><img src="http://lh5.ggpht.com/transientem/SN8IhnA7gfI/AAAAAAAAA9E/nty0zfHUq8Q/s800/flag_12_shrine.jpg" height="336px" width="610px" alt="Episode 12: Prayer flagpole" title="Episode 12: Prayer flagpole" /></a></p>
<p>You can call the country in conflict whatever you want.  The producers like Uddiyana.  I prefer Tibet.  The concept of a ruling religious authority, led by a re-incarnated figure, screams obvious.  An abundance of colourful prayer flags and prayer wheels merely seals the deal.  FLAG also comes with mountain ranges, nomads, and the yurts that they live in.</p>
<p>Like Tibet, Uddiyana is fodder for commentary.  Commentary on military intervention, on military occupation, on the importance of symbolism and how people need symbols to get things done, including the business of killing each other.  Meanwhile, others risk everything to discover and safeguard these distillates of intangibles.</p>
<p>FLAG can be many things; it <em>is</em> many things.  The narration is about the closest thing to prose as you&#8217;re likely to find in anime.  At this complicated intersection of ancient traditions and modern military, is a minefield of parallels and metaphors.  Light, and the absence of light, comes up a lot.</p>
<p><em>[This passage snipped for organizational purposes.  See the follow-up entry when it goes up, if so inlinced.]</em></p>
<p>The soundtrack is repetitive, but the <a href="http://www.youtube.com/watch?v=XPMWv80KPdU">orchestral OP</a>, the <a href="http://www.youtube.com/watch?v=-TfMylKXUiw">very appropriate ED</a>, and a certain warm clarinet piece, are ripe for cherry picking.</p>
<p>One comment about the voice acting: the lead character is voiced by an <a href="http://en.wikipedia.org/wiki/Rena_Tanaka">actress</a> with overwhelming (exclusive?) live-action experience, and I think it shows.  While sounding flat can be construed as naive, which was usually acceptable, it really hurt the combat scenes, wherein she came across as borderline oblivious.  Any line expressing worry felt shockingly cold and disingenuous.</p>
<p>FLAG is more interesting than it is entertaining; an experiment that suffered from a couple glitches.  Likewise it takes a good shot at realism, but such portrayals are less riveting and more informative.  There&#8217;s a lot of downtime over the series&#8217; span, where soldiers and journalists alike sit around and wait.  Unable to act without information, unable to act without orders, unable to act <em>because</em> of orders, they all draw breath until the next exercise of power.</p>
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		<title>Define award winning</title>
		<link>http://www.silician.com/anime/2008/08/09/define-award-winning/</link>
		<comments>http://www.silician.com/anime/2008/08/09/define-award-winning/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 19:28:54 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[asides]]></category>

		<category><![CDATA[cynicism]]></category>

		<category><![CDATA[maaya]]></category>

		<category><![CDATA[Takane no Jitensha]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=95</guid>
		<description><![CDATA[
The story behind Takane no Jitensha was, apparently, the best submission of the 2007 Animax Awards.  Watching the roughly 24 minute one-shot, it felt like A-1 was merely honouring an obligation.  On the other hand, &#8220;best&#8221; could mean &#8220;whatever can be done quickest and cheapest.&#8221;
Given that they play into each other, it&#8217;s probably [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://picasaweb.google.com/transientem/TakaneNoJitensha/photo#5232551434040743954"><img src="http://lh5.ggpht.com/transientem/SJ3Bzlb1mBI/AAAAAAAAA5M/zaN8zJ6Qz1Y/s800/tnj.jpg" height="343px" width="610px" alt="Takane no Jitensha" title="Takane no Jitensha" /></a></p>
<p>The story behind <em>Takane no Jitensha</em> was, apparently, the best submission of the 2007 <a href="http://en.wikipedia.org/wiki/Animax_Taish%C5%8D">Animax Awards</a>.  Watching the roughly 24 minute one-shot, it felt like A-1 was merely honouring an obligation.  On the other hand, &#8220;best&#8221; could mean &#8220;whatever can be done quickest and cheapest.&#8221;</p>
<p>Given that they play into each other, it&#8217;s probably a bit of both.</p>
<p>But at least Maaya got the role of title character, limited as even that was.</p>
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		<item>
		<title>Taking off on a key change</title>
		<link>http://www.silician.com/anime/2008/08/06/taking-off-on-a-key-change/</link>
		<comments>http://www.silician.com/anime/2008/08/06/taking-off-on-a-key-change/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 16:01:15 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[asides]]></category>

		<category><![CDATA[Natsu no Sora]]></category>

		<category><![CDATA[THYME]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=96</guid>
		<description><![CDATA[

Natsu no Sora&#8217;s full OP has one kicker of an outro.
I&#8217;m such a sucker for strong harmonic progression.
]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" width="425" height="344" data="http://www.youtube.com/v/lWZfDATIT0A&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true" /><param name="http://www.youtube.com/v/lWZfDATIT0As&#038;hl=en&#038;fs=1" /></object><br />
<br />
<em>Natsu no Sora</em>&#8217;s full OP has one kicker of an outro.</p>
<p>I&#8217;m such a sucker for strong harmonic progression.</p>
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		<title>The one that gets you</title>
		<link>http://www.silician.com/anime/2008/08/05/the-one-that-gets-you/</link>
		<comments>http://www.silician.com/anime/2008/08/05/the-one-that-gets-you/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 23:46:57 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[asides]]></category>

		<category><![CDATA[Gotham Knight]]></category>

		<category><![CDATA[nitpicks]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=86</guid>
		<description><![CDATA[Watching the Batanime (or Batmanime), I came across technobabble, and it feels out of place.  It&#8217;s kind of weird to think that heaps of jargon wouldn&#8217;t belong in a story about a character who relies heavily on gadgets, but in the Batman world, gadgets are used for getting stuff done, as opposed to being [...]]]></description>
			<content:encoded><![CDATA[<p>Watching the <a href="http://en.wikipedia.org/wiki/Batman:_Gotham_Knight">Batanime </a>(or Batmanime), I came across technobabble, and it feels out of place.  It&#8217;s kind of weird to think that heaps of jargon wouldn&#8217;t belong in a story about a character who relies heavily on gadgets, but in the Batman world, gadgets are used for getting stuff done, as opposed to being used as talking points over coffee.  Maybe that&#8217;s no longer true &mdash; I haven&#8217;t been in the loop in ages.</p>
<p>The thing with technobabble is that it reeks of implausibility most of the time and tarnishes cool things that need no explanation.  You simply do not question the <a href="http://en.wikipedia.org/wiki/Inspector_Gadget">Gadget &#8216;Copter</a>, and the notion that someone might try to explain it may or may not have just made my eye twitch.</p>
<p>Off the top of my head, I can think of two instances where this occurred, the first being in <em>Field Test</em> and the other in <em>In Darkness Dwells</em>.  Could an EMP burst stop <em>all</em> small-arms fire without destroying all electrical devices within a city block?  It&#8217;s a bit of a stretch even just considering the first part.  But!  Could an <em>acoustically triggered</em> EMP burst stop all small-arms fire?  Definitely not, because <a href="http://en.wikipedia.org/wiki/9x19mm_Parabellum">not all rounds</a> fired from a pistol travel below the <a href="http://en.wikipedia.org/wiki/Speed_of_sound">speed of sound</a>.</p>
<p>And do we need or want to know how Batman&#8217;s quantum encrypted radio works?  That it&#8217;s a quantum encrypted radio at all?  The posturing does no one any favours, because now that we &#8220;know&#8221; that the signal is bounced across multiple satellites (and who could own all those satellites?) we also &#8220;know&#8221; that the signal has to be beamed skyward, mirrored across multiple satellites potentially thousands of kilometres apart, and then sent back down where it would require a high gain (and large aperture) antenna in order to receive it.</p>
<p>On last check, neither radio set had a small parabolic dish affixed to it, but neglecting that fact, the implied latency alone would make this setup worthless for real-time communications.  And you thought that the satellite lag between a newsroom and a live correspondent halfway around the world was bad.</p>
<p>There are, though, small details irrelevant to the story, as vaguely continuous as it is.  But irrespective of the writing, the animation studios plied their craft with style, kind of like <em>Appleseed Ex Machina</em>.</p>
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		<item>
		<title>Barriers to escape (velocity)</title>
		<link>http://www.silician.com/anime/2008/07/25/barriers-to-escape-velocity/</link>
		<comments>http://www.silician.com/anime/2008/07/25/barriers-to-escape-velocity/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 23:12:45 +0000</pubDate>
		<dc:creator>introspect</dc:creator>
		
		<category><![CDATA[anime]]></category>

		<category><![CDATA[asides]]></category>

		<category><![CDATA[connections]]></category>

		<category><![CDATA[Planetes]]></category>

		<guid isPermaLink="false">http://www.silician.com/anime/?p=72</guid>
		<description><![CDATA[
Inset image from [1].  Not from Planetes, but it could have been.  The larger, two-page version was probably derived from everything that the ESA was tracking on radar.  Here&#8217;s the description:
Instead of floating inside an orb, these flakes, some of the solar system’s newest ornaments, dance around it. The dusting comprises active [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://picasaweb.google.com/transientem/Ieee/photo#5227089019222942978"><img title="Space debris" src="http://lh3.ggpht.com/transientem/SIpZxMgg5QI/AAAAAAAAA4g/-26VaOR6_O0/s800/snowglobe.jpg" alt="Space debris" width="555" height="386" /></a></p>
<p>Inset image from [1].  Not from <em>Planetes</em>, but it could have been.  The larger, two-page version was probably derived from everything that the ESA was tracking on radar.  Here&#8217;s the description:</p>
<blockquote><p>Instead of floating inside an orb, these flakes, some of the solar system’s newest ornaments, dance around it. The dusting comprises active satellites and tens of thousands of space scraps—including wrenches left behind after extraterrestrial home-repair projects, bits of long-abandoned satellites, and actual trash bags stuffed with the detritus of manned space flight. The number of pieces of junk in this orbiting garbage dump, which circles Earth at speeds up to 7800 meters per second, is multiplying; when the particles collide, they break into smaller pieces that some believe could eventually make it too risky to put satellites into orbit or even to explore outer space.</p></blockquote>
<p>[1] &#8220;The Big Picture - Snow Globe,&#8221; <em>Spectrum, IEEE</em> , vol.45, no.7, pp.18-19, July 2008</p>
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